Live: Collaborative Game Histories Saturday 19.10. - Finnish Museum of Games
Recording of live from Suomen Pelimuseosta Tampereelta. Live from Finnish Museum of Games.
Friday's seminar here:
https://youtu.be/A8OcXwpMQcY
Please note: these are the live streams in full, including all the lunch and coffee breaks.
DAY 1 / FRIDAY 18.10.
10:00 – 11:00 Keynote: Melanie Swalwell (Swinburne University, Australia)
11:00 – 11:15 Coffee
11:15 – 12:45 On working with communities
Jaroslav Švelch (Charles University in Prague, Czech Republic)
Tall tales and murky memories of computer gaming in 1980s Czechoslovakia
Miroslaw Filiciak (SWPS University of Social Sciences and Humanities, Poland)
Pinball enthusiasts and the grassroots game heritage community in Poland
Kieran Nolan (Dundalk Institute of Technology/Trinity College, Ireland)
Arcade Archive Authenticity: Schematics, Spare Parts, and Retrofits
12:45 – 13:45 Lunch break
13:45 – 15:15 On Exhibiting Games
Patrick Prax (Uppsala University, Sweden) and Niklas Nylund (Tampere University, Finland)
So you wanna make a game exhibition? An ideation tool for exhibiting digital games
Maria B. Garda (University of Turku, Finland) Exhibiting game design process: Witcher at the Centre for Comics and Interactive Storytelling in Lodz
Dale Leorke (Tampere University, Finland)
A Retrospective of Location-based Games: Documenting and Exhibiting Play in Public Space
15:15 – 15:45 Snack break
15:45 – 17:45 On demoscene preservation
Gleb J. Albert (University of Zurich, Switzerland)
Got Papers?: Co-Preserving the Analogue History of a Digital Subculture
Workshop: Demoscene application for the Finnish National Inventory of Living Heritage Chair: Markku Reunanen (University of Turku/Aalto University, Finland)
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DAY 2 / SATURDAY 19.10.
Free admission for those registered for the Friday event.
10:30 – 11:30 Communities as Curators
The Finnish museum of Games offers exhibition space and resources for gamer communities to curate mini-exhibitions about their community. In this program, curators of such exhibitions will talk about the process of building an exhibition out of their hobby, and how it helped them to reflect their own game histories.
Reima Mäkinen / 3583 BYTES FREE! – Home computer culture
Elina Koskinen / My Game History
12:30 – 13:30 Lunch
13:30 – 14:30 Panel: Demoscene – The Art of Coding / Chair: Andreas Lange
The aim of Demoscene – The Art of Coding project is to include the demoscene on the UNESCO List of Intangible Cultural Heritage. The panel will discuss the project, how its goal can be achieved and what the status of intangible cultural heritage would mean for the demoscene.
14:30 – 15:00 Keeping the Vintage Games Alive
Toni Caven (Reprocade) Beneath the surface of a Defender (Williams, 1981)
15:00 – 15:30 Break
15:30 – 16:30 Guided tour of the Finnish Museum of Games
16:30 – 18 Showcase: National Library of Finland, Wikimedia Finland, Kasettilamerit, Pelikonepeijoonit
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