#LIVEEVIL CHAMPIONS - Reaction Time - Season 1 EP25

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Published on ● Video Link: https://www.youtube.com/watch?v=PFyYPgh2XlQ



League of Legends
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Duration: 42:00
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Reaction Time covers League of Legends eSports from across all regions. Showrunner David has semi-pro casting experience and a passion for covering multiple sports including basketball and soccer. He is joined by Eric and Stephen who have been playing/following League of Legends for over a decade. Jump in our conversation every week as we make sense of every clown fiesta, dynasty, and dramatic development.

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#leagueoflegends #esports #podcast

League of Legends is a multiplayer online battle arena (MOBA) game in which the player controls a character ("champion") with a set of unique abilities from an isometric perspective. As of November 2021, there are 157 champions available to play. Over the course of a match, champions gain levels by accruing experience points (XP) through killing enemies. Items can be acquired to increase champions' strength, and are bought with gold, which players accrue passively over time and earn actively by defeating the opposing team's minions, champions, or defensive structures. In the main game mode, Summoner's Rift, items are purchased through a shop menu available to players only when their champion is in the team's base. Each match is discrete; levels and items do not transfer from one match to another.

League of Legends is one of the world's largest esports, described by The New York Times as its "main attraction". Online viewership and in-person attendance for the game's esports events outperformed those of the National Basketball Association, the World Series, and the Stanley Cup in 2016. For the 2019 and 2020 League of Legends World Championship finals, Riot Games reported 44 and 45 peak million concurrent viewers respectively. Harvard Business Review said that League of Legends epitomized the birth of the esports industry.

As of April 2021, Riot Games operates 12 regional leagues internationally, four of which—China, Europe, Korea, and North America—have franchised systems. In 2017, this system comprised 109 teams and 545 players. League games are typically live-streamed on platforms such as Twitch and YouTube. The company sells streaming rights to the game; the North American league playoff is broadcast on cable television by sports network ESPN. In China, the rights to stream international events such as the World Championships and the Mid-Season Invitational were sold to Bilibili in Fall 2020 for a three-year deal reportedly worth US$113 million, while exclusive streaming rights for the domestic and other regional leagues are owned by Huya Live. The game's highest-paid professional players have commanded salaries of above $1 million—over three times the highest-paid players of Overwatch. The scene has attracted investment from businesspeople otherwise unassociated with esports, such as retired basketball player Rick Fox, who founded his own team. In 2020, his team's slot in the North American league was sold to the Evil Geniuses organization for $33 million.







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League of Legends Statistics For FNKY GAMES

At this time, FNKY GAMES has 3,506 views for League of Legends spread across 54 videos. This game accounts for over 2 days of watchable video on his channel, or 7.92% of the total watchable video for League of Legends on FNKY GAMES's YouTube channel.