Lizards of The Lake - Triumph of the Tusk with GM Red - Pathfinder 2e - The Forge VTT - Ep. 24

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Our O.R.C.S continue to work on assignments from the Haskodar Hold here in Blisterwell. Their first task is to create chaos and disrupt the One Eye forces in Forgetown. Yundarga believes that by provoking the local Zetogeki lizards in the pools, they can rampage through Forgetown, causing casualties among the One Eye and damaging more of their war resources. Using clever plans and Kresh's ability to communicate with the lizards, they succeed. Afterward, they return to the Broketooth Pit, where, after a distraction caused by their Haskodar scouts, they sneak into the tunnels. Their goal is to clear out strategic sections that could, without doubt, enable the Haskodar to attack the One Eyes from an unexpected angle. The problem? These tunnels have been haunted by something for years, and now it’s up to the O.R.C.S. to solve that mystery.

About this campaign:
Triumph of the Tusk is a three-part adventure that explores the beginnings of a new chapter in orc history. Each PC is a low-ranking dignitary representing a foreign state, an organization, one of the many orc holds, or even their own personal ambitions as they seek opportunities in a more welcoming Belkzen. Though this campaign focuses on Orcs and the politics of Belkzen, PCs do not have to be Orcs to participate meaningfully. If they survive, they’ll become respected advisors and warriors working to preserve (and even unify) Belkzen. If they fail, they might witness the latest tragedy in orc history.

About our games:
Our games run on Foundry VTT and are hosted through The-Forge VTT:
🔨 https://foundryvtt.com/
🔧 https://forge-vtt.com/




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