#LNSwithSharpie | Dan Fornace Talks Creation of #Rivals2 and His History in Game Dev
@DaPurpleSharpie speaks with the CEO of @RivalsofAetherOfficial, Dan Fornace, and dives into his history and the creation of #RivalsofAether2
00:00 | Intro
00:05 | Meet Dan Fornace
00:23 | Question 1 : What was your experience like working at Microsoft Studio?
02:24 | Question 2 : What is the history of your first "popular" smash-like game, Super Smash Land?
03:56 | Sharpie Geeks Out
06:17 | Question 3 : What did you learn during the development process of "Elementimals"?
10:08 | Question 4 : How did Aether Studios create "Lovers of Aether"?
12:34 | Question 5 : How did you build Aether Studios and create "Rivals of Aether"?
15:16 | AD BREAK : Hitfall
15:39 | Question 6 : What decided which DLC characters would be chosen for Rival of Aether and what determined the moveset for those characters?
18:25 | Question 7 : Why did Aether Studios decide to kickstart Rivals 2 instead of going through a publisher?
23:05 | Question 8 : How has Aether Studios kept on track with the public project roadmap from the Rivals 2 Kickstarter?
25:14 | Question 9 : Are there any people you'd like to thank for success and growth in game development?
26:53 | Ending
-- WISHLIST RIVALS 2 --
https://store.steampowered.com/app/2217000/Rivals_2/
-- CHECK OUT DAN FORNACE --
Medium: https://fornace.medium.com/
Twitter: https://x.com/danfornace
Website: https://www.danfornace.com/
-- LISTEN TO FGC CAST --
Apple Podcast: https://podcasts.apple.com/us/podcast/fgc-cast/id1644735915
Spotify: https://open.spotify.com/show/76PYBBY1VlMIPagVeY0EFU?si=b2e4f55c27824fe0
Everywhere Else: https://socials.fgcast.com
#FGC #LateNightSetsWithSharpie #GamingInterview #Rivals2 #DanFornace