Loading Time Comparison - Devil May Cry 5 vs DMC5 Special Edition [Updated!]

Loading Time Comparison - Devil May Cry 5 vs DMC5 Special Edition [Updated!]

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Published on ● Video Link: https://www.youtube.com/watch?v=2H-zbSAeSh8



Devil May Cry 5
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Duration: 2:16
2,815 views
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I originally uploaded this yesterday, but some people noted that my performance with the PC version seemed off. I did a bit of experimenting, and it turns out a program in the background was interfering making the loading times much slower than they're supposed to be (it was configured to backup files on a schedule, but turns out it was doing file scans outside of that schedule, so it would be randomly doing a lot of disk access whenever there were a lot of new files on any drive). I re-recorded the PC footage with that program turned off.

Thanks to Icewave for the PS4 footage used in this video!

Info about the hardware used in this test: The PC used has a Ryzen 3900x, 32gb ram, and an m2 NVMe SSD with a read speed of 2000 MB/s. The PS4 and Xbox Series S are stock consoles without any modifications.

The final stats you see at the end of the video corresponds to the loading time for the cutscene you see after selecting mission 2, then the loading time you see when pressing "start mission," and finally, the total loading time spent between the title screen and first frame of gameplay.

Unfortunately, I'm not the richest person in the world, so I was limited to what platforms I could do this test with. It would have been interesting to throw in the PS5 or the stock version of DMC5 on XSS, but alas, I am not made out of money. But still, I imagine PS5 would be in the ballpark of the XSS loading time. And Xbox Series X would be almost identical to XSS's loading times considering it uses the same SSD and its CPU speed is only slightly faster (it does have a much more powerful GPU, but that's not very relevant when it comes to loading times).

One thing which is difficult to control is the harddrive cache Windows maintains. Windows will cache recently read file data into memory, and if that file data keeps getting read then it will read that data from the cache rather than the harddrive as a way to speed it up. This is one reason why multiple benchmarks can have different results. And I think Xbox does something similar as I got faster loading times after running the game once, quitting, and then doing the benchmark, as opposed to doing it from a cold boot (I had one XSS benchmark which was 10 seconds slower than what's shown in this video). PS4 doesn't do harddrive caching.

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