Lobotomy Corporation: True Ending Run Part 8

Lobotomy Corporation: True Ending Run Part 8

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Published on ● Video Link: https://www.youtube.com/watch?v=mExit9nCQHE



Duration: 1:50:28
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2


Ah, pain.

Rules of the Run

1. Each Department allows the use of more and more gear. Each will unlock the following:
a. Control Team - ZAYIN No limits; 1 TETH Armor + Weapon
b. Information Team - 2 TETH Armor + Weapon; 1 HE Armor + Weapon
c. Training\Safety Team - 3 TETH Armor + Weapon; 3 HE Armor + Weapon; 1 WAW Armor + Weapon; when both are unlocked and fully upgraded, TETH becomes unlimited
d. Central Command - 3 HE Armor + Weapons per department upgrade; 3 WAW Armor + Weapon per department floor; 1 ALEPH Armor + Weapon per department floor; once filled upgraded, HE becomes unlimited
e. Disciplinary\Welfare Team - 3 WAW Weapon + Armor; 1 ALEPH Armor + Weapon; when both are unlocked and fully upgraded, WAW becomes unlimited
f. Extraction\Records Team - 2 ALEPH Weapon + Armor; when both departments are unlocked and fully upgraded, ALEPH becomes unlimited
g. Architecture Team - All restrictions lifted; we can’t afford to hold back now.

2. Each department must be fully staffed.

3. Each department captain is not allowed to be transferred to other departments.

4. E.G.O. Gift appearances to be kept off until each memory repository; with each one, one more of an employees gifts will be shown. 1 is shown by default at the start of the game. Ones gained through current playthrough do not have this restrictions applied to them.

5. Exception to the above E.G.O. unlock rule; if the number of the relevant type of abnormality exceeds the currently set limit, the limit will increase to the amount of the type that is contained.
Example: If the Training and Safety Departments are unlocked and there are 3 WAW Abnormalities in the facility, an additional WAW weapon and armor can be used.




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