LONGEST FINAL BOSS EVER | Serious Sam HD: The Second Encounter [BLIND]  - FINAL BOSS/ ENDING

LONGEST FINAL BOSS EVER | Serious Sam HD: The Second Encounter [BLIND] - FINAL BOSS/ ENDING

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Walkthrough
Duration: 1:27:15
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Serious Sam: The First Encounter, or Serious Sam Classic: The First Encounter, is a first-person shooter video game developed by Croteam and published by Devolver Digital. The game is the first installment in the Serious Sam series. The game uses Serious Engine 1, the first game engine used in the series.

A sequel to the game, Serious Sam: The Second Encounter, was released on February 5, 2002.

Serious Sam: The First Encounter takes place in Ancient Egypt and features large-scale battles against many enemies. The levels are linear and cannot be traveled back to once completed, but there are secrets hidden throughout levels, which either contain weapons and ammo, a power-up, traps, more enemies, a comedic reference, or a combination of them. Most levels are broken up into a distinct pattern; a large arena featuring many enemies and items to signify the end of a wave, then a “break” room or area that has items and/or smaller amounts of enemies for the player to catch their breath in while still being challenged and having fun. They then enter a new arena, and it continues until the level ends.

The First Encounter features a scoring system that gives you points for each enemy you kill. The points given usually depends on the strength and difficulty of an enemy killed; the Beheaded Rocketeer, the weakest and easiest enemy to kill in the game, gives away only 100 points when killed, while the Major Bio-mechanoid, a large enemy with a lot of health and rockets that can kill a player with 100 or less health in one shot if their rockets directly impact the player, will give the player 8000 points when killed. There are also bonuses for completing a level under the par amount of time listed in the statistics screen.

Hints and information about weapons and enemies are given to the player via NETRICSA, a neurochip implanted into Sam's skull. The game will occasionally have a message pop up, usually when a new area is entered, a new enemy is killed or a new weapon is picked up, for the player to read the computer's analysis of the new thing. Important tips are often contained in messages from NETRICSA (such as what to do in a room), so they player should consult it often.

Weapons are varied, but never become truly obsolete. The Schofield .45 works well against weak enemies because of its low power, decent rate of fire, and infinite ammo; the XPML21 Rocket Launcher is devastating against enemies at medium range and enemies with a lot of health, the XM214-A Minigun is useful against pretty much everything because of its extremely high rate of fire, while the SBC Cannon is the ultimate weapon against hordes of enemies, because it can pierce multiple enemies while traveling, and against strong enemies because its projectiles can be charged up.

Various armor, health and power-up items are scattered throughout levels; armor absorbs a certain amount of damage from enemy attacks when picked up, backpacks filled with ammo are usually placed near areas where there's going to be a huge fight, and various health pickups are scattered throughout levels for the player to recover lost health.




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