Longplay: Crash Bandicoot Wolfenstein 3D [MOD] Episode 1: N. Sanity Island (2006) [MS-DOS]
Crash Bandicoot is a mod for registered Wolfenstein, made by Ian Summerfield using the alias Little Cherub. It was released on April 24, 2006.
A demo had been released on February 13, containing the first episode only.
đ Download Link: bit.ly/Wolf3D-CrashBandicoot
Episode 1: N. Sanity Island
Level 1: N. Sanity Beach Difficulty: 3/5 (Leads to level 10)
Simple enough, walk around with wumpa fruit and hurl them at the monkies. Just look out fot the gem, It can take you to a secret level if found. (find secrets by scrolling walls and pushing the spacebar continously until a section of the wall moves inward revealing the secret) There are only 2 secrets in this level, and the should be easy to find (hint: they are only in the rock rooms, and not forest halls)
Level 2: Jungle Jumble Difficulty: 3/5
Now out of the beach setting, you will start to notice more of those snapping plants. They like to burp at you, and anything else that resembles them will too. Simply wait long enough to get the slingshot, and the end of the level will seem easy enough.
Level 3: The Great Gate Difficulty: 2/5
This is one great gate all right! 3 doorways to enter! (hint, go to the right when you first enter the gate to lead to the Gem to open the next set of Gates)
Level 4: Boulders Difficulty: 4/5
Turn around and run! There are 7 boulders total in this level, you need to run like the wind or find the secret cave exit in order to survive!
Level 5: Cavern Catastrophe Difficulty: 2/5
Simply put, that wave after wave of Tribesmen will be attacking you in these cramped caverns, it gets much easier when you get the Slingshot though.
Level 6: Gem Troubles Difficulty: 4/5
Either way, there is no easy way to finish this level, either walk into the exit room, and defeat the lone guard telling all the other ones "Hey! come get me, I'm an idiot! or go all the way and find the Gem needed to escape and then say: "Hey! I just defeated two tribesmen and I'm still an Idiot! Either way, the smart choice does not exist on this level.
Level 7: Native Fortress Difficulty: (Wrong path) 4/5 (right path) 1/5
Like the Great Gate, this level will have 2 directions for you to go at the beginning, either way leads to the exit, but one is a hoax that will lead you to nothing but an extra life, so just hope you pick the right choice on your first try.
Level 8: Native High Rise Difficulty: 1/5
This level is full with Tribemen, their pet snapping plants, and the occasional monkey, this area is nice and open, but with all of the enemies, you may wish you were still in level 7.
Level 9: Boss 1, Papu Papu Difficulty: 2~3/5
Papu Papu to some means: Pass me that dish again, mate! We think it means: Pile of fatty-ness and achey-ness! Simply stay behind the mask collections, and he should never be able to hit you with a boulder from his staff.
Secret 1: Monkey Island Difficulty: 3/5
Monkies! and more Monkies! simply throw as much wumpa fruit as you've got at those silly simions, this level is basically not a real level and is just here to annoy you and get your score alittle beefed up.
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00:00 Main Menu
01:11 Level 1: N. Sanity Beach
07:29 Secret 1: Monkey Island
10:41 Level 2: Jungle Jumble
17:52 Level 3: The Great Gate
24:25 Level 4: Boulders
27:13 Level 5: Cavern Catastrophe
32:45 Level 6: Gem Troubles
37:52 Level 7: Native Fortress
44:20 Level 8: Native High Rise
54:34 Level 9: Boss 1, Papu Papu
55:34 Ending
56:17 High Score
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