LP The Legend of Zelda: Third Quest [5]
Level 9 is where this run goes to die. I'm sure there's an intended path to get through 9 without having to leave the level and buy keys to get through the locked doors but I didn't have the patience to figure it out... Also once you pass a certain point you actually can't get back to the beginning without dying because one of the paths actually is broken. The fact that the pathing specifically wasn't fixed is inexcusable and I can't in good conscience give this a positive review because of the fact that level 9 is essentially unfinished and is basically run killing to all but the most determined Zelda fans.
This is the specific hack I am playing if you are interested: https://www.romhacking.net/hacks/6063/
Watch live at https://www.twitch.tv/zachrulez
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