[Lua] Metroid II: Real-time room modification, sorta-mini-map

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Published on ● Video Link: https://www.youtube.com/watch?v=Gr_e9YfqXyI



Duration: 5:17
1,550 views
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Left click to erase tiles, right click to draw a generic solid tile. If you uncomment some gui.text lines, you can get some information displayed on screen like the current camera coordinates, and what RAM address controls the tile under the mouse cursor.

I originally tried to make an automap like you see in Super Metroid, but... I haven't quite figured out how the map layout works. It makes my head hurt.

Instead, I end up digging through the starting area, coming out next to the baby Metroid, and then going back to the ship, only to find a flashing missile where the ending should be! Oh well. Spoiler alert.


Uses VBA-RR, might work in BizHawk but who knows or cares.

Lua script: https://dl.dropboxusercontent.com/u/27790736/temp/metroid2.lua







Tags:
Metroid II: Return Of Samus (Video Game)
Lua (Programming Language)
Emulator (Software Genre)
Game Boy (Video Game Platform)
Nintendo (Video Game Developer)
Metroid (Video Game Series)



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Metroid II: Return of Samus Statistics For Xkeeper

At present, Xkeeper has 1,550 views spread across 1 video for Metroid II: Return of Samus, with his channel publishing less than an hour of Metroid II: Return of Samus content. This makes up less than 0.22% of the total overall content on Xkeeper's YouTube channel.