
Lumina Playthrough: Episode 7: Pendulums and Portals (FINALE)
Blind playthrough. The final level was less of a puzzle and more like a series of obstacles and traps to get past in order to reach the final exit. The last part was cool - having to use our mirrors wisely in order to open each door, without running out.
My overall thoughts on this game are that it had a good concept and lots of potential to be a great puzzle game. It certainly started out that way in the earlier levels, but the later ones got to be too long and tedious, and threw in annoying obstacles such as the pendulum, and all the snakes. There needed to be more polish to some of the later levels too, in order to eliminate trapping situations and add shortcuts to prevent repetitiveness. I would only recommend purchasing this game if it's on sale, if I'm honest.
Lumina is a first person puzzle game where you use lasers to escape a pyramid!
As an archaeologist in 1920, you find an enormous forgotten pyramid in the desert, the lost pyramid of Ka-Nefer. After setting camp nearby, you decide to start the exploration. It is too late when you realize you got trapped in the pyramid!
The only escape are locked gates that open with colored light. You will have to use your skills to combine, split and reflect beams of lights using mirrors and prisms, while avoiding the ancient dangers that are buried deep in the pyramid.
Will you manage to steal the hidden treasures and make it out alive without awakening the dark forces that were meant to remain forgotten?