Lumines Live! (Xbox Live) - Let's Play 1001 Games - Episode 475

Lumines Live! (Xbox Live) - Let's Play 1001 Games - Episode 475

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Lumines... again...

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Lumines Live!
from https://en.wikipedia.org/wiki/Lumines_Live!

Lumines Live![a] is a puzzle game developed by Q Entertainment and is the third entry in the Lumines series. The objective of the games is to rotate and align blocks of varying colors to form squares of a single color so that they can be removed from the field of play. The game is lost when the blocks reach the top of the playing field. All the modes from Lumines: Puzzle Fusion return, along with the new modes introduced in Lumines II. The game was released on in Europe on October 18, 2006, in North America on January 24, 2007, and in Japan on March 7, 2007. There were also several DLC packages release for the game between January 24, 2007, to October 17, 2007.

The game received mixed reviews from critics with some critics praising the new features but also had received complaints about the amount of content the base game had and pricing.

Lumines Live! was developed by Q Entertainment alongside Lumines Plus and Lumines II. Mizuguchi's concept for the game was that the game would feed the player with new songs, with a choice of downloads. Mizuguchi compared the game to TV channels where they direct the player to new content.[3] During the development of Lumines: Puzzle Fusion, audio had to be completed before finalizing the skin's design. Music composer Yokota decided to take a different approach with Lumines II and Lumines Live!. Instead, skin designs took priority in order to provide more concrete suggestions for the audio. Yokota stated this made greater variation possible for the music tracks.[4] Tetsuya Mizuguchi initially attempted to expand the multiplayer options by expanding it to play between 4, 6, and 8 players at once however Mizuguchi didn't consider it to be fun and reverted to having only 2-player online mode.[5] One of the challenges Q Entertainment faced was having the contents of the base game to the size of 50 megabytes or under due to Xbox Live Arcade's size restrictions emplaced at the time.[5][6] Mizuguchi also chose to make the base game 50 megabytes to give freedom to customize the game using DLC for players.[5]

The game was released in Europe on October 18, 2006.[7][8] It was later released in North America on January 24, 2007, and in Japan on March 7, 2007.[9] To promote the game in Japan, a contest was held in Shibuya, Tokyo on April 14, 2007. The contest was a tournament for who can clear the most squares within 60 seconds and the winner won an Xbox 360.[10]

A total of six downloadable content packages and two individual skins were released for Lumines Live!. The first three DLC packages were released on January 24, 2007. The first DLC package titled, "Puzzle/Mission Pack" contains 90 additional puzzles and 40 additional missions.[11] The second DLC package titled, "Advance Challenge Pack" contains 20 additional skins.[12] The third DLC package titled, "VS CPU Pack" contains 9 additional opponents with their own skin and avatar. If players defeat all 9 opponents, an additional skin is unlocked.[13] The fourth and fifth DLC packages were released on June 27, 2007. the fourth DLC package titled "Tokyo Club Mix Package" contained skins in collaboration with DJ Sugiurumn, Techriders, DJ Malo, and Genki Rockets.[14] The fifth DLC package titled "Booster Pack" contains 20 skins with one skin based Takagi Masakatsu's "Bloomy Girl" song.[15] The sixth DLC package titled, "Rockin' Holiday Pack" was released on September 24, 2007 and contains 20 additional skins based on Rez, Every Extend Extra Extreme, and previous Lumines titles.[16] Two individual skins were released on October 17, 2007 as DLC. The first is the Heavenly Star skin previously in Lumines II and the second is the Breeze skin. Both skins are named and based on songs from Tetsuya Mizuguchi's band, Genki Rockets.




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