
Scramble (Arcade & Vectrex) - Let's Play 1001 Games - Episode 474
An arcade shooter with a twist
π₯ Fan of the channel? Help support the series βΊ https://www.patreon.com/GamingJay1001
π₯ Follow me on Twitter βΊ https://twitter.com/GamingJay1001
π₯ Check out the website βΊ http://letsplay1001.com/
π₯ Check out the book βΊ http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908
I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Scramble
from https://en.wikipedia.org/wiki/Scramble_(video_game)
Scramble (γΉγ―γ©γ³γγ«, Sukuranburu) is horizontally scrolling shooter released in arcades in 1981. It was developed by Konami, and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels.[5]
The game was a success, selling 15,136 video game arcade cabinets in the United States within five months, by August 4, 1981, becoming Stern's second best-selling game after Berzerk. Its prequel, the more difficult Super Cobra, sold 12,337 cabinets in the U.S. in four months that same year, adding up to 27,473 U.S. cabinet sales for both, by October 1981.[1]
Scramble was not ported to any major contemporary consoles or computers, but there were releases for the Tomy Tutor and Vectrex as well as dedicated tabletop/handheld versions. Several unauthorized clones for the VIC-20 and Commodore 64 used the same name as the original.
The player controls a futuristic aircraft, referred to in the game as a "Jet," and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game.
The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then repeats by returning to the first section once more, with a slight increase in difficulty.
A dedicated Tomytronic version of Scramble was released in 1982. A second electronic tabletop version of Scramble was released the same year in the UK by Grandstand[6] under licence from Japanese firm Epoch Co., who sold the game in Japan under the title Astro Command.[7] Gameplay differs from the arcade version as no scenery is rendered and the ship has no need to refuel. A handheld compact LCD version known as "Pocket Scramble" was released the following year.
Scramble was commercially successful and critically acclaimed. In its February 1982 issue, Computer and Video Games magazine said it "was the first arcade game to send you on a mission and quickly earned a big following."[8]
The Vectrex version was reviewed in Video magazine where it was praised for its fidelity to the original arcade game and was described as the favorite among Vectrex titles they had reviewed.[9]:120 The game's overlays were singled out, with reviewers commenting that "when you're really involved with a Vectrex game like Scramble, it's almost possible to forget that the program is in black-and-white."[9]:32 David H. Ahl of Creative Computing Video & Arcade Games reported in 1983 that no test player was able to get past the fourth level of the Vectrex version.[10]
In 1982, Arcade Express gave the Tomytronic version of the game a score of 9 out of 10, describing it as an "engrossing" game that "rates as one of the year's best so far."[11]
Scramble made the list of Top 100 arcade games in the Guinness World Records Gamer's Edition.