Lyra FPS Series - Expanding The Input Component #ue5 #lyra #tutorial #grindmode #indiedev
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Published on ● Video Link: https://www.youtube.com/watch?v=b-7jd6N9f8s
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In this video I step through the bulk of how the input component works inside of the lyra project. I also show you how to expand it to minimize input type bugs like the one we see when trying to use our hold sprint set up. A lot of good information but its not a deep dive. There is a lot more code that can be altered than what I showed here so be free to explore a little more on your own time.
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