M-Stage: Final Destination (Kamilia 2 Round 2)

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Published on ● Video Link: https://www.youtube.com/watch?v=7n3pMSgjKS0



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Duration: 17:41
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Surprisingly, this stage may actually be my favourite part of the game. After the trial of having to memorize and execute a perfect run for the Giant Kid chase, having the next segments broken up into very manageable chunks is just an incredible relieve. There are 10 saves for this so I basically just broke it down to each save being a screen like it was in previous stages.

First Save: After being chased for hours by a giant version of the kid, getting chased by a mere wall of spikes for a couple jumps isn't bad at all.

Second Save: Speed manipulation, gotta love it. Nothing here that hasn't been faced before.

Third Save: Easily one of my favourite saves, I mean think about it, you're using jump restorers upside down over spikes while trying not to get yourself too close to the bottomless pit that's now acting as the sky. It's pretty awesome.

Fourth Save: One of the biggest surprises for me. The jump at 4:00 is one I've always hated in water levels and I assumed I'd hate it here too. Yet this time, I actually got pretty decent at it and was able to do it consistently. Also using the jump replenishers to fall was pretty fun. Really love the way the start of this stage uses the same areas in different ways to provide a new challenge.

Fifth Save: Fun with boards, no real issues, more upside down fun.

Sixth Save: In my opinion, the most challenging segment of this stage. First of all, I had no experience using the platform to jump in the way the game intended, and you can't just do a full jump off of it or you'll hit the spike that's right above there. Then you have to do fairly intricate platforming while reacting to spikes that are going to trigger and you're doing all this while upside down. Doing a diamond upside down is not something that's easy to get used to.

Seventh Save: About 90% of the difficulty here is that first jump. If you can learn to make that, you can reach the next save. Also, pixel aligning helps with the last jump.

Eighth Save: This is probably the easiest save in this stage. It especially helps that you're forced to learn how to do that special platform jump before you get here. This took very little time.

Ninth Save: There always has to be a meat grinder segment. It took some time, but less than I was expecting, really had no idea at all when I was going to finally get a perfect go of it. Also, didn't bother pixel aligning the second jump because I felt I was doing better without it, and the tiny spikes just make it too awkward. Maybe I'd try it if I got good enough at this game for speed running (very big probably)

Tenth Save: The hardest part about this one is just knowing you're that close to the end. First time I found myself getting stoked about finishing all this spike weaving. This last segment is long, but completely manageable. It has just about every gimmick thrown into it, including the speed changes and gravity switching.

Well now I've finally caught up on uploading all of these. It took some time since I don't have any reliable internet right now, but this is where I am right now, fighting Kamilia herself.

This isn't related to the current video, this is info for the next video, just so I can find the info (guess what that might be)

28502 d 91:08:55 t Tinted Windows







Tags:
I wanna kill the kamilia 2
M-Stage
Kamilia 2
Final
Stage



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