Mad Hen House - Game Developer Ride Along TIMESTAMPS
#dougteaches #madhenhouse #unrealengine5
1:55 - Template breakdown
4:38 - Adding windows
5:52 - Camera controls
7:59 - Using multiple windows
9:08 - Creating a new level
10:16 - Adding a brush
11:53 - Subtracting from that brush
12:58 - Building a level
14:00 - Hollowing out the level
16:51 - Brush editing mode
18:28 - Making the rooms interceding each other
21:16 - Adding a folder to the content browser
21:53 - Creating our first material
25:31 - Applying our first material
26:26 - Adding our point light
29:36 - Changing point light color
30:18 - Lighting our level
32:37 - Texturing our level
33:59 - Making a new material
42:14 - Testing the level
48:16 - Editing Character Blueprint
49:40 - Adding a static mesh to the Character
52:36 - Attaching static mesh to Character bone
55:20 - Editing Character run speed/jump height
56:03 - Testing changes
56:36 - Adding a flashlight to the Character Blueprint
58:12 - Toggling the flashlight on and off with the 'Z' key
598:24 - Questions