Madworld Part 3 - Gaming With Mom - Chasing Butterflies
Madworld Part 3 gives us rocket reaming and... dreaming!
Gamer Non Gamer stars author David Kreinberg and his offensive mother, Lynn.
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MadWorld (Japanese: マッドワールド Hepburn: MaddoWārudo?) is a beat 'em up video game developed by Platinum Games (in their debut title) and published by Sega. It was released for the Wii on March 10, 2009, in North America, March 20 in Europe, March 26 in Australia, and February 10, 2010, in Japan. It was re-released in Australia on March 11, 2010, in Sega Australia's Welcome to Violence boxset, which also includes The House of the Dead: Overkill and The Conduit.
MadWorld is divided into several levels representing different parts of Jefferson Island that have been converted into sets for the game show "DeathWatch". The player progresses through these levels in a linear fashion during the first playthrough, but can revisit any completed level to attempt to score more points or take on a harder challenge.
Most levels are open environments, allowing the player to explore them freely, although some sections of the level may require the player to earn a number of points before it will be accessible. A few levels feature motorcycle-based combat where the main character, Jack, is assaulted by foes as they race down a track or in a small arena. The player is challenged to beat the level's boss within a time limit, but in order to activate the boss fight, the player must accumulate enough points by defeating regular foes on the level. There will also be other challenges, bonuses, or mini-bosses that will become active after the player accumulates enough points. A common feature of each of these levels is the "Bloodbath Challenge", a time-limited minigame that rewards the player for completing a specific type of activity with additional points. For example, the player may need to attempt to swing a bat at foes to knock them into a giant dartboard to score points, or to ensure foes are trapped in front of a speeding train. Outside of these challenges, the player is awarded points for every defeat of a foe. The amount of points for beating foes increases by increasing the foe's power or using more unusual methods of winning. For example, while the player could throw an enemy on a wall, the player will earn significantly more points if they had previously forced a tire around the enemy.