MAGE RAGE: Feb19 - Week 3 [1.13-1.13.2 ONLY]

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Published on ● Video Link: https://www.youtube.com/watch?v=XeuL5SK6AcM



Game:
Mage Rage (2020)
Duration: 0:27
52 views
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☞ World Download: https://drive.google.com/file/d/1v_qAYoBHWcz6wWcOj5tRv1tujSnctGMD/view?usp=sharing

☞ Mage Rage Discord - https://discord.gg/cqbjz9P

#MageRage_Feb2019
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CHANGELOG:
- Changed the degree at which you have to face downwards to hit yourself. You now have to aim slightly further towards your feet. This is to minimise occasions when you want to hit an entity that's lower than you and you accidentally hit yourself.
- Changed the spell/entity collision system, so now you must hit their actual hitbox to hit them with a spell (I've given players a little leeway, so you can hit an entity when aiming just outside their hitbox). This fixes a bug where you could fire through a normal sized entity's (skeleton,zombie,creeper,player) head and not hit them. Essentially, you have to be as accurate as if you were firing an arrow at them.
- A NEW COMBO has been added! Cast a Revealing Spell on the floor, stand on it, then cast a Blink Spell downwards on yourself to get 1 minute of Night Vision!
- Revealing Spell has had a range buff when hitting an entity (15 blocks to 20 blocks). The Revealing Spell felt underpowered, hopefully this buff and the new combo will increase its usefulness.
- Pain Spell has been reworked for when hitting an entity. It now instantly causes 2-2.5 hearts of damage, has an area of effect, and goes off with a little bang. The Pain Spell felt a little underwhelming when used on entities, but now feels a lot more satisfying. The cooldown has been set back to 1.5 seconds.
- Ice Spell has had a size buff when creating a wall (not floor). It should be more effective at blocking things off now. It seemed like this would be necessary in PvP, considering the recent buffs to Explosive Spell and Pain Spell.
- Fire Spell now creates 7 fires (rather than 5). Since fire tick is now off, the fires are now static. So I thought the Fire Spell deserved a bit of a buff.
- Firework launch sounds removed. The new Pain Spell uses fireworks to cause damage, therefore the launch sound got a bit "spammy".
- New sound for Explosive Spell. It used to use the firework launch sound at the location where a Explosive Spell was about to detonate. It now uses a slightly scarier sound.
- New victory sound when completing a Mage Rage challenge. Having removed the firework launch sound, the ending seemed a little quiet and bare... It doesn't anymore.

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Calling all Minecrafters! Do you like a challenge?

Mage Rage is The MobCave's Weekly Minecraft Challenge where you must race to gather up 9 specific items, all whilst casting magical spells at monsters and other mages in multiplayer!

All you have to do is download the world below and you can get started! Also, check out the Mage Rage Discord to keep up to date, chat with other players and post up your Mage Rage videos!

World Download: https://drive.google.com/file/d/1v_qAYoBHWcz6wWcOj5tRv1tujSnctGMD/view?usp=sharing

Resource Pack (In singleplayer, the resource pack should load itself, so don't download this) - https://drive.google.com/file/d/1akeRaz9HdG6bx0l_Hqo-GS9iGp6bffY2/view?usp=sharing

Base Race Discord Link - https://discord.gg/cqbjz9P

Patreon Passwords - https://www.patreon.com/themobcave/posts

Batty's Coords PLUS Mod - http://minecraft.curseforge.com/mc-mods/batty-ui/

Music:

Rallying the Defense by Per Kiilstofte - https://machinimasound.com/?s=rallying+the+defense

Shaders:

Sildur's Vibrant Shaders: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291396-sildurs-shaders-pc-mac-intel-update-11-15-1-16

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Tags:
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Challenge
Mage
Rage
Magic
Spell
Spells
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