Welcome to the second State of Development blog for Magic: Legends! I’m Steve Ricossa, Executive Producer on the project, and I’m here to update you on where we’re at, what’s been going on lately, and Magic: Legends’ upcoming release. We have covered a lot of ground since May, and I look forward to diving in with you.
Since the last State of Development blog, we have announced two more playable launch regions — Tazeem and Gavony — revealed the final launch classes in the Sanctifier and Necromancer, and given details on a variety of ways you can progress your Planeswalker in Magic: Legends. Our team is still sheltering at home during the pandemic, but staying hard at work producing assets and features, and playtesting/tuning the game to deliver the best experience possible. More spells and artifacts have come to life, more of our features are now fleshed out, and the experience of playing the game has improved dramatically. Every day when we playtest the game it feels more like an experience the Magic and ARPG communities will love, and less like a collection of individual parts.
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