OVERHAULING DEFENSES IN LAST EPOCH!! MAJOR CHANGES FOR 7.10!! BYE BYE GLANCING BLOW!! WOAH!!
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Fire Necro Build Guide:
https://www.youtube.com/watch?v=rizh8JrzNkM&feature=youtu.be
Leap / Earthquake Primalist Build Guide:
https://www.youtube.com/watch?v=4MjwHX7ETEY
Avalanche Primalist Build Guide:
https://www.youtube.com/watch?v=mYS6O5aF_Uw
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Up until now, Last Epoch has used a less traditional method for damage type specific defenses. You could find protections that scaled like flat added effective health towards a specific damage type. We are switching to a standard percentage resistance system capped at 75%, for example instead of an item having 50 fire protection it may have 5% fire resistance. Armor previously acted as physical protection in everything but name, but now serves a different purpose, and a physical resistance stat has been added alongside the other resistances.
One of the main reasons that we have avoided this system in the past is that having uncapped resistances is very punishing. It provides this knowledge gate for players that is often a hard learned lesson. The rate at which being uncapped affects the damage you take is also fairly unintuitive. Being even 25% below the cap will cause you to take double damage compared to someone at cap. It feels like you should only take 25% more damage but it’s actually 100% more. To counteract this, enemies have a 1% resistance penetration per level, scaling up to 75%. This resistance penetration is applied after the cap. This means that at level 75 and above, being 25% below capped resistance will only cause you to take 25% more damage. Damage dealt by all enemies has been reduced across the board with this new scaling in mind.
Last Epoch Steam Link: https://store.steampowered.com/app/899770/Last_Epoch/
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