Magic: The Gathering - Battlegrounds (2003) - PC Gameplay 4k 2160p / Win 10

Magic: The Gathering - Battlegrounds (2003) - PC Gameplay 4k 2160p / Win 10

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Magic: The Gathering - Battlegrounds (2003) - PC Gameplay 4k 2160p / Win 10

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Useful infos / how to run:
https://pcgamingwiki.com

Try these if game is not working:
▪ dgVoodoo 2
▪ DxWnd
▪ Turn Off DEP (Data Execution Prevention) in Windows
▪ Play with compatibility settings
▪ If you can't install a game in Windows 10 directly, download
https://www.virtualbox.org and install Windows XP 32bit for example.Then install game there and move files to Win 10 (sometimes you need to export and edit registry too).


Magic: The Gathering – Battlegrounds is a real time strategy video game based on Magic: The Gathering collectible card game, with many fundamental differences. The game is based on the creation of heroes and mages that summon forth powerful monsters, spells, and abilities to defeat the enemy duelist. Duelists learn new magical spells by completing the campaign, with more and more spell books becoming available as the player progresses. Each spell is separated into one of 5 colors, each with their own strengths and weaknesses.

The overall design of Battlegrounds differs significantly from that of the original card game source material. Battlegrounds consists entirely of real time combat, where duelists bring pre-meditated spellbooks to the table to duke it out. Beyond mastering some basic skills, victory is determined almost entirely in the metagame. Each player is represented by a duelist; the nature of duelists, dueling, magic, etc. is not addressed. The objective is to reduce the enemy duelist's life to 0; each player starts with 20 life. In the Arcade Duel mode, there is a ten-minute time limit for each duel, at which point the current leader is crowned victor. (The only alternate win condition is provided by the white enchantment Test of Endurance.) Before dueling, players can edit the spellbook they will bring to battle in an editor mode where the spells are represented by icons that the player rearranges. At the top of the screen, the current life totals and mana of the duelists is visible. A duelist can unleash a physical attack once per second to attack a creature or player directly in front of him/herself. This attack is apparently more effective when running forward. They can also summon a shield when not preoccupied with some other action to reduce damage to the duelist by half. The shield can be summoned indefinitely but drains the user's mana at a significant rate.

Rounding seems to vary based on the source of damage. A variety of arenas from the Magic: the Gathering multiverse are selectable, but vary only aesthetically. Each arena is separated into halves, one for each duelist, that are separated by a glowing line. While in enemy territory, a duelist can wreak some havoc, namely the physical attack and stealing mana crystals and shards, but the trespasser is unable to cast spells or shields. After spending more than a moment across the center line, a duelist suffers a loss of two life every few seconds. Several of the duelist avatars, as well as all of the spells, are loosely transferred from the Magic: The Gathering trading card game and story. There are some discrepancies; for example, the costs of several spells are changed, presumably to balance gameplay and the relationship between the five colors, and the characters present from the Magic storyline did not all coexist (or even anything remotely similar) at any point in the story.


░▒▓ PC Hardware ▓▒░

CPU: Intel Core i7 8700K
RAM: 32 GB
GPU: GeForce RTX 2080 SUPER
OS: Windows 10 64bit


░▒▓ Recording HW/SW ▓▒░

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