Magical Angel Fairy Heart - Playthrough (longplay) [no death; no stage repeating]
A hentai beat'em'up game developed by Umai Neko (version 2.4). The list of moves is at the bottom of the desciption.
Playlist with all my hentai games playthroughs:
https://youtube.com/playlist?list=PLM547j96LR9QrPzLtdlrOwfkZ57v1pWHC
To be honest, I really like that developer and I've played almost all their games starting from the first Fighting Girl Sakura (not the remake). Unfortunately, they have their flaws, and this game is not an exception.
Before I start talking about the game's pros and cons, let's talk a bit about its basics. First at all, there is no such a thing like death in the game, so "no death" in the title in not quite correct. After the heroine loses, she is not devoured or something, she is just become ra... Em, nevemind actually. Then you'll give the "mission failed" screen, and you can choose your stage again, keeping all of your earned money and EXP, so even by losing you'll become stronger little by little, and eventually you'll beat the game. The idea is pretty much clear and interesting.
Good sides of the game are in its animations. Just look at them: they all are awesome! The heroine is cute, fighting animations are smooth and clear, there is even an animated cut-scene for the "stage clear" screen, again a good looking one. And you can trust my word, the h-scenes of the game are well animated too. I can't show you them for obvious reasons though. And I failed to show, but there is one more feature: you can stroke the heroine's head with the cursor in the menu! That makes everything even cutier!
...But that's all I can tell good about this game. The main problem of the game is that it's just too monotonous and repeating the same thing all over again. Yeah, there are different mobs, but, in fact, the same tactics works every time (except of the flying ones, but they are just annoying to deal with). Not to mention, that in order to deal with the harder types of the mobs, I just forced to use cheap moves over and over again. The fact that it worked does not please me. Well, it probably still does look like some kind of a play, but I despise game mechanics abusing in any form, so no.
And music... it is terrible, to say the list. In general, the tracks are fine, but the problem is that there is the same track for ALL the combat stages! Even for the boss ones. C'mon, there is a lot of free music that can be used in games! Why the same track?! It just makes things even more monotonous and repetitive. As if they weren't this way already.
And to finish with the topic of monotonousness and repetitiveness let have a last word about the h-scenes. As I said, they are pretty well animated, but the problem is that they are also monotonous. I mean, there are a lot of different mobs, but still scenes are being feel the same, the heroine's face look the same, the... effects look the same, the fetish is the same: in fact, there is only VP, no AS, no BJ, thus, no DP and GR (there is some teasing though). So it turned out to be... boring a little. Despite the heroine is one of the most cutiest I have seen in hentai games.
List of moves:
Z, Z, Z - normal attacks combo (knocks down the enemies with its final hit; low damage)
Z, Z, Z, Z while holding ↑ - high damage normal attacks combo with an uppercut and a volleyball serve as its final hit
Z, Z, Z while holding ↓ - normal attacks combo with a throwing the enemy behind self (low damage)
X - shooting (doesn't knock enemies down; costs 30 energy)
SPACE - whirligig strike (knock down all the enemies around; costs 30 energy)
→, → or ←, ← - run
Z while running - low damage hit (does not knock enemies down)
SPACE while running - backflip with a kick (knocks down the enemies on-hit; doesn't cost energy)
C - jump
Z while jumping - kick that knocks down the enemies on-hit
→ or ← in close of an opponent - grabbing them
While grabbing: Z, Z, Z - attacks combo, the last hit of which knocks down the enemy (similar to normal attacks combo)
While grabbing: Z while holding the direction to the opponent - instantly knocks them down with the last hit
While grabbing: Z while holding the opposite direction from the opponent - throwing the enemy behind self
While grabbing: C - jump over opponent - Z in that stance - hit them to ground with really massive damage
While grabbing: ↓, ↓, Z - automatic kick attacks combo with knocking all the enemies in front down (average damage; doesn't cost energy)
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