Magicka Dragonknight PVE Build (98k+) - Markarth - Elder Scrolls Online ESO

Magicka Dragonknight PVE Build (98k+) - Markarth - Elder Scrolls Online ESO

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Thanks for checking out this Magicka Dragonknight Build for use in Markarth. This is mainly optimised for 12-man trials but can be adjusted to suit dungeons and solo playstyles too. Here I wanted to take the time to provide some gameplay from myself for the first time in a while!

Magicka Dragonknight is still one of the most interesting classes with a great aesthetic. Magicka Dragonknight provides some pretty good burst in shorter fights and possesses an important buff in Engulfing Flames, for Magicka-based groups. It is also a great candidate to provide Z'en's Redress debuff.

Here I've shown two different gear setups and rotations:
- The first is with Siroria and Acuity, where the rotation is a little more defined and takes advantage of Acuity's proc condition.
- The second is with Siroria and Sorrow, where the rotation is a little more free-flowing and dynamic.

I was craving Ramen at the time, but the place down the road was closed so I used it as the thumbnail instead :)

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Gear
Shown here:

1st Setup
Monster Set - Zaan
- Acuity (Front)
- Siroria (Body)
- vMA Staff

2nd Setup
Monster Set - Zaan
- Mother's Sorrow Body (Body)
- Siroria (Front bar and jewellery)
- vMA Staff

Alternative Gear (for all different setups):
- 5 pieces: Elf Bane, False God, Spell Strategist, New Moon Acolyte, Master Architect, Medusa, Z'en's Redress
- Monster Sets: Maw of the Infernal, Ilambris (especially if using Elfbane), Domihaus, Iceheart

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Race:
- Dunmer in video, but Altmer should be marginally better
- Breton, Khajiit are fine alternatives too

--

Mundus:
- Shadow shown in video
- Thief is close too (avoid if using Acuity though)

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Blue CPs:
- Elemental Expert 56, Elfborn 56
- Master-at-Arms 61, Staff Expert 16
- Thaumaturge 81

See Blue CP alternatives - https://eso-u.com/champion-points

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Food:
For Practice on Dummy: Ghastly Eye Bowl
In Raid: Artaeum Pickled Fish Bowl (or Clockwork Citrus Fillet if you need more sustain)

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Potions:
Used here - Magicka + Stamina Heroism Potions - possible here because of Inner Light + Flames of Oblivion on bars for Major Prophecy, and Degeneration giving Major Sorcery
Alternative - Spell Power Potions

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Skills
- Front Bar - Burning Embers, Molten Whip/Flame Lash, Inner Light, Engulfing Flames, Degeneration, Ult - Meteor
- Back Bar - Unstable Wall of Elements, Flames of Oblivion, Barbed Trap, Scalding Rune - Ult - Standard of Might

Degeneration is a Flex Spot in a raid. Consider Mystic Orb as a possible alternative.
Flame Lash is used to aid sustain here (special proc is half the cost). Molten Whip should provide more DPS, so consider this in raid if sustain is fine.

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Screenshots!

CMX Parse with Acuity - https://i.imgur.com/gqI5wkf.png
CMX Build with Acuity - https://i.imgur.com/CI5i9aA.png

CMX Parse with Sorrow - https://i.imgur.com/JS1dUG7.png
CMX Build with Sorrow - https://i.imgur.com/VeVlaaZ.png

--

Rotation

The Magicka Dragonknight has a really fun rotation, and with Acuity, it lines up perfectly and will give great burst in short fights - which isn't really seen on a Target Dummy.

General:

Burning Embers and Engulfing Flames can be cast together since they are both 14 seconds long. Barbed Trap and Eruption are also the same duration, so consider casting these as a pair as well. Otherwise fit around your other DOTs, such as Unstable Wall and Flames of Oblivion whenever required. Try not to recast Flames of Oblivion early though, whereas the other skills you can. Otherwise, cast Flame Lash / Molten Whip when possible. If using Flame Lash, it is possible to cast the proc condition of this skill twice per off-balance phase, so I would recommend keeping half an eye out for off-balance if possible.

Acuity-specific:

The Acuity Cooldown is 18 seconds, which lines up with with the duration of Barbed Trap and Eruption. When Acuity is ready, ensure that you are not on your front bar before freshly casting the two aforementioned skills. Use Scalding Rune as one of your last two skills to cast from the backbar, so that it explodes once you are on your front bar when Acuity procs. If you are also able to time the Wall from exploding during the Acuity proc, that is a nice bonus as well. During the proc, try to use your spammable during the duration, and avoid recasting DOTs without a reasonable direct damage portion, such as Degeneration (or Orb) if you can. It is not always avoidable, yet indeed, a little downtime on DOTs is fine.

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Static Rotation (not shown in the video, but as a simplified guideline)

Repeat:
Flames of Oblivion - Barbed Trap - Unstable - Eruption - Scalding Rune
Degeneration - Engulfing Flames - Burning Embers - Whip x2
Unstable Wall
Whip x5

--

Music provided by HearWeGo (https://goo.gl/nDS3zR)
Artist: MARION
Title: Night Drive
Listen on YouTube: https://youtu.be/8Pyey2JH0fU

Music provided by HearWeGo (https://goo.gl/nDS3zR)
Artist: The Ambientalist
Title: When Silence Speaks
Listen on YouTube: https://youtu.be/_gzcTLLVOKc




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