MaGMML Episode Zero: Null and Void in 11:26.483 (RTA Loadout Finale)
Welcome to Null and Void! The grand sendoff to Episode Zero.
By now, "RTA Loadout" for this stage is bound to be "Cutter, Zap and Icicle Chips + Double Jump", so I'm only doing one run through this stage with those resources.
Wanna know why? It's cause there's 34 optional rooms before the boss rush here, and I had to go through and optimize each of them.
For floors 2 and 3, there's no room for debate- the rooms I choose here are the fastest. For the rest, you have quite a few choices! Early on, I simply chose ones I liked, and closer to the end, I chose ones with ammo in mind. This resulted in a route that can sustain itself without relying on things like random drops or W Tanks. It's not the fastest possible, but it is rather convenient that such a route exists!
After that, it's just a matter of performing well against all these wild endgame bosses, which can be difficult. But that's that!
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I plan to upload one more Null and Void video to compare every floor's rooms side-by-side, just as soon as I can manage to do so, but that and this are the final two videos that will contribute to planning the speedrun route. I may also throw in some optional stages down the road. For now... It's Mission Complete!