MaGMML Episode Zero: SRARA HQ in 2:06.633 (Basic Loadout)
This stage is WAAAY up there in my favorite EZ runs! It's too good. I bet it'll be a great start to the final stretch in full runs.
So, regarding loadouts since there are like six possible combinations you could have: The only major important difference will be Double Jump. So, I'll be doing, at most, two sets of runs for the remaining stages. One without Double Jump, and one with. If Double Jump saves significant amounts of time or changes the strats enough, I'll upload that version as well.
In this level's case, Double Jump changes almost nothing, so it's just the one video. Double Jump only lets you skip a small amount of horizontal movement in both of the two long vertical rooms, otherwise, it just lets you recover from mistakes more easily.
One important thing, though: If you don't have the Psycho Chip, your next best options for damage against the boss of this level are Cutter Saber, Cutter Drive, Zap Drive, and Flame Drive, all of which deal 2 damage per hit.