Majora's Mask 3D Unused Cutscene - Romani Ranch (taronbug1.jdb)

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Published on ● Video Link: https://www.youtube.com/watch?v=ddk6IShQJJQ



Duration: 0:15
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This cutscene is located at 0xBC00 in /scenes/z2_f01_info.zsi (decompressed). It was ported from the original N64 version ( https://www.youtube.com/watch?v=5JImodjIFOM )

Filename: taronbug1.jdb (Talon Bug 1)

To access this cutscene, you have to replace the offset for one of the used cutscenes with this one.

For example, let's replace it with the cutscene that plays when you first enter the map. To do this, first decompress the scene file (/scenes/z2_f01_info.zsi), which has all cutscenes this map has.

You can decompress it by using Switch Toolbox ( https://github.com/KillzXGaming/Switch-Toolbox/releases ). Then, click on the "Tools" tab → Compression → LZSS → Decompress. After that, open the aforementioned ZSI scene file, and save the decrypted file. Now don't worry about having to compress the file back, as luckily for us, the game still loads the uncompressed file just fine!

Now open the decrypted file in an hex editor. If the file begins with "ZSI ShUnjenkins", then the file is indeed decompressed, and you can procede. Next, go to the address 0xDA00. This is the cutscene entry for the cutscene that plays when you first enter the map. For more information on what a cutscene entry is, check out this CloudModding article: https://wiki.cloudmodding.com/mm/Scenes_and_Rooms#Cutscene_Entries (the article is meant for the original N64 version, but the scene format in the remake seems to be pretty similar, albeit with various things in little endian, such as offsets. This is because the 3DS uses a little endian architecture.)

Now, you will see these 4 bytes: CCD50000. This is the pointer to the entrance cutscene. Replace these bytes with F0BB0000. This tells the game to load the cutscene stored in 0xBC00 in the scene file, relative to the start of the header, which itself starts at 0x10.

And that's it! Save and test! Go to Romani Ranch (make sure it's the first time you enter, otherwise you will need to start a new save file, and then enter this map).

TL;DR

1. Decompress the /scenes/z2_f01_info.zsi file using Switch Toolbox ( https://github.com/KillzXGaming/Switch-Toolbox/releases ). Then, click on the "Tools" tab → Compression → LZSS → Decompress. After that, open the aforementioned ZSI scene file, and save the decrypted file.

2. Open the decrypted ZSI scene file, and go to address 0xDA00

3. Replace the 4 bytes there (CCD50000) with F0BB0000

4. Save the file and test!







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