Majora's Mask: Glitchless 3-Cycle Failure | Cycle 1
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The beauty of Majora's Mask is the scheduling combined with slight sequence breaking that makes every single playthrough just a little different. The key and entire point to this playthrough is to find out the best order to do things to 95% the game (don't care about heart pieces, Tingle maps, or quivers/bomb bags) in as few cycles as possible without abusing major glitches like bombchu hovers and fountain warping. Without a doubt, the game forces a minimum of 3 cycles to complete the Bomber's Notebook, but the standard layout of the game expects at least 4 cycles - reset the clock after every dungeon. The challenge is sequence break just enough (through the Goron bomb damage boost) to cram in as much main quest and side quests as possible in the first 2 cycles to ultimately achieve 95% completion by midnight of Cycle 3, Day 3. I realized mid-recording that the schedule I opted for ruins this, forcing a very minor 4th cycle to clean up the straggler Notebook events. But I will carry on nonetheless.
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