Make Trees for Unity in Blender: 3 'Gotchas' why Foliage is Not Working Correctly in Unity
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Published on ● Video Link: https://www.youtube.com/watch?v=_zRdlZKZE64
How to fix 3 specific problems when making trees bushes grass and so on for Unity Game Engine.
Assumes general knowledge of Blender and Unity.
0:00 Start
0:30 Trunk
1:00 Meta Balls to make foliage masses
1:37 Leaf Textures
2:16 Geometry nodes set up to make leaf instances
2:34 (minor) GOTCHA - Realize instances in geometry nodes
3:30 GOTCHA - UVMap attribute on your material, and save the value on the object's properties.
4:40 GOTCHA - Split Normals will make your Unity lighting look bad. How to fix it.
6:44 Summary
Questions answered:
"geometry nodes instances don't convert to a mesh"
"UV Maps don't export to Unity from Blender"
"leaves, grass, foliage looks bad in Unity, and looks like lighting is broken"
Other Videos By eric pug
Tags:
Blender
Unity
Tree
Split Normals
Lighting
Foliage
Leaves
Material
Shader
How To
Tree Generation
Broken UV Map
UV Map