Make your own External Bhop C# Tutorial [2022]
#csharp #exterrnal #howto
Today we take a look into making an external bhop using c#! It allows us to always jump when landing, letting us contain our speed which is faster than running. This external bhop also works for other source games like csgo,tf2,l4d2 you only need to find the corresponding addresses. Just remember to use -insecure before doing anything! This start up command disables the vac anticheat but also makes it impossible to join vac protected servers, this is perfect for our testing since we can't destroy the experience for others and you can't get bannedπ
To explain what is happening through would be reading the games memory, the client module at the localplayers base address (us) which also has the grounded flag, which is 257 grounded and 256 in the air. Since we can tell if we are on the ground makes it possible to know when we need to jump to contain the speed, source engine games also has a register for forcing jumps, by locating that and incrementing it by 1 forces the player to jump in game. When we have those two we write some simple code in c# to force jumps whenever we are grounded and holding our hotkey.
swed32 memory read/write : https://github.com/Massivetwat/swed32
how to build swed32 class : https://youtu.be/y3byXt_ZHFc
esp tutorial : https://youtu.be/bAQKLN2KCoA
0:00 Introduction
1:07 tutorial starts here
4:20 finding the localplayer
9:30 finding the ground flag
12:10 finding force jump
13:57 code starts here
21:00 testing bhop
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