Making a Game in Desmos: #2 - Physics & Collisions
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Note: For the distance equation, I should have used (10 - 10t - u) for the x-portion. I accidentally made it (-10 + 10t - u), and because everything gets squared anyways, I was able to make it (-10 + 10t + u), which is -1 * (10 - 10t - u). Whoops.
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