Making a Human Dummy Mod in Blender for BeamNG - Part 2
In this video I have to take the parts of the body that will bend and separate them. It is a solid mesh that was exported from Make Human whole. In Blenders edit mode I select the edges of the parts where I want the cut to be and then all the faces behind that line. I tell Blender to make that selection a separate mesh/object. Then where the cuts where made I have to then select the edges and then hit F to close the mesh. That fills in faces where there are holes. Later these body parts will be named A,B,C,D,E,F,G,H and those letters will also be each group name for the flex bodies in the jbeam file.
I have to repose the model cause I forgot to save from last session/video.
Then I have to make the most primative boxes I can get away with to act as the mods skeleton basically. Encasing each but body part. Instead of endoskeleton Jbeam/Mods are more like an exoskeleton. And the Blender models are the skin. (Those parts named A,B,C,D,E...)
In the jbeam those meshes are listed and a group name given to each one. I make things easy and name the group name the same name as the letter.
Makes things so much faster.
I plan to make a video on making a simple jbeam with the currently have. Still much more I do not know, it will come in time. Can get you all at least to my current understanding I think.
Still have to cutting this one.