Making a Rock in Blender and Meshroom for BeamNG
Game ready model and photos used in this tutorial.
https://1drv.ms/u/s!AoPEwcmh86n1lHTAdUHJO7z7vx77?e=NFPjeo
Texture will take care of itself. Just extract the rock205.DAE and the rock205.color.dds to the level you want to put it in. An example is C:\Users\Terry\AppData\Local\BeamNG.drive\0.23\Levels\africantrails\art
Hit f11 when level loads, go to window - asset browser - and select all models on the asset browsers directories. Left click and drage rock205 into your level. Then hit Control-F7 to enable the collision map. Any time a new one is placed or moved this needs to be done.
Let me know if there are any problems.
Never mind, problem is still crashing my game as far as earlier comment I made on resolving it. Developer is looking at my shared crash log and possibly have a solution or tell me what I am going wrong. Hehe, kind of funny he said man you have a lot of mod errors in your logs :)