Making D&D Random Encounters That Don't Suck| Game Master Tips
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Making D&D Random Encounters That Don't Suck| Game Master Tips
Another video sparked from a great RPG conversation that took place in the comments. Random encounters vs planned encounters in your D&D game. Which do you prefer? Or is there a particular way you like to do it. Do you use random encounter charts in your game? Perhaps you have a deck of random encounters to draw from. I used to build encounters on index cards and just have them ready to pull out at a moments notice. Instead of winging it I could wing it with a structure in place already monsters, treasure and location completed and just needing to plop them into the adventure at hand.
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