Making different play-styles happy =)

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I know that I've always had an idea of what I want my games to be like, but that vision never covers the structure of the campaign or how it will cater for gamers other than myself. Here is the thought that has gone into (hopefully) making Destruction Darius 2 a game for more gamers.

0:05 - Problems with linear campaign and my solution
0:50 - Experienced gamer
1:18 - Noob
2:52 - Hardcore completionist
3:58 - Online highscores
4:43 - Importance of balancing levels and difficulty

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● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
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destruction darius 2