Making Great MetaHuman Talking Animations | Part 2 - Transferring Hand & Body Motions to MetaHuman
In this tutorial series 3D Animator / Instructor - JSFILMZ shares how to create an award-winning, CG talking animation using iClone's powerful lip sync tools in Unreal Engine 4 to animate a MetaHuman without the need for a facial motion capture device.
Transferring iClone Hand & Body Animations to MetaHuman:
0:00 - Adding motion to hands using gesture templates in iClone 7
3:08 - Exporting body and hands animation out of iClone 7
5:05 - Installing the Auto setup plugin for Unreal Engine 4
6:13 - Importing exported FBX out of iClone 7 to Unreal Engine 4 using the Auto Setup plugin
8:25 - Retargeting imported animation into MetaHuman character
10:34 - Create level sequence to test if animation is working as it should with MetaHuman
In this four part video series JSFILMZ covers:
Part 1: Setting up MetaHuman to animate with iClone
Part 2: Transferring iClone Hand & Body Animations to MetaHuman
Part 3: iClone AccuLips & Facial Animation for MetaHuman
Part 4: iClone Live Link animation to Unreal Engine
Follow JSFILMZ:
https://www.youtube.com/c/Jsfilmz
The exquisite detail of MetaHuman has captured the eye of the media and entertainment industry. However, bringing MetaHumans to life without breaking realism poses an immediate challenge during production. iClone MetaHuman Live Link tools provide designers with a highly effective way to animate MetaHuman face and body, with voice lip-sync; all in one application.
*iClone Unreal Live Link is required to animate MetaHumans.
iClone Live Link
METAHUMAN ANIMATION MAGIC:
https://www.reallusion.com/iclone/live-link/unreal-engine/metahuman/default.html
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Learn about iClone animations:
http://www.reallusion.com/iclone/default.html
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Discover 3D Motions in ActorCore: https://actorcore.reallusion.com/
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