Making Great MetaHuman Talking Animations | Part 4 - iClone Live Link animation to Unreal Engine
In this tutorial series 3D Animator / Instructor - JSFILMZ shares how to create an award-winning, CG talking animation using iClone's powerful lip sync tools in Unreal Engine 4 to animate a MetaHuman without the need for a facial motion capture device.
iClone Live Link animation to Unreal Engine:
0:00 - Enabling Live Link in iClone 7 and Unreal Engine 4
3:30 - Use take recorder to record facial to MetaHuman from iClone 7
6:45 - Combining body and facial animation in sequencer
11:00 - Final Animation
In this four part video series JSFILMZ covers:
Part 1: Setting up MetaHuman to animate with iClone
Part 2: Transferring iClone Hand & Body Animations to MetaHuman
Part 3: iClone AccuLips & Facial Animation for MetaHuman
Part 4: iClone Live Link animation to Unreal Engine
Follow JSFILMZ:
https://www.youtube.com/c/Jsfilmz
The exquisite detail of MetaHuman has captured the eye of the media and entertainment industry. However, bringing MetaHumans to life without breaking realism poses an immediate challenge during production. iClone MetaHuman Live Link tools provide designers with a highly effective way to animate MetaHuman face and body, with voice lip-sync; all in one application.
*iClone Unreal Live Link is required to animate MetaHumans.
iClone Live Link
METAHUMAN ANIMATION MAGIC:
https://www.reallusion.com/iclone/live-link/unreal-engine/metahuman/default.html
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Learn about iClone animations:
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Discover 3D Motions in ActorCore: https://actorcore.reallusion.com/
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