Making material for generator
Channel:
Subscribers:
3,330
Published on ● Video Link: https://www.youtube.com/watch?v=AvrS_XK1EwQ
The basic model made by Aa from team Xonotic, which I used, added detailes and created material for. Programs I used are: 3dsMax for modeling, Xnormal for normal map rendering, PS and Quixel Suite for texturing.
Music was made by AquaNova - https://soundcloud.com/deshaadman
Visit my website:
http://conradjustin.com
Other Videos By ConradJustin
2017-07-18 | Rope physics in UE 4 |
2017-05-07 | Damped harmonic oscillator test |
2017-04-01 | CTF Clouds overview |
2016-06-18 | DM-Broken version 6 |
2016-05-28 | DM-Broken version 4 |
2016-05-06 | DM Broken update (part 3) |
2016-04-23 | DM Broken update (part2) |
2016-04-21 | DM broken update (part 1) |
2016-04-05 | DM broken layout |
2016-03-06 | DM_Broken layout finished ?! |
2016-01-01 | Making material for generator |
2015-12-30 | DM-Broken -rough 3D layout |
2015-12-27 | Texturing today |
2015-12-23 | 3ds Max - Making generator (timelapse) |
2015-12-19 | 3dsMax - modelowanie dachu (polish version) |
2015-08-01 | Xonotic - Erbium |
Tags:
Material workflow
Creating materials
Quixel Suite
Generator material
Texturing model
generating textures