Making Mod Map Tutorial: 2 General section (Increase buildcap, changing build speed, cheer rate)
For Red Alert 2 and Yuri's Revenge Users out there, is how to make your mod map a better mod map. This video is targetted to the noobs that hardly understands mod map making at all. So all the people out there that feels confident enough to, ignore this video xD
This video (with a mistake I was to lazy and tired to really fix, turns out a tag didnt work like I thought it would :/) has done the following:
BuildSpeed= adjusted the build speed to be instant
MaximumQueuedObjects= made the waiting list on the units construction tab larger if desired
MaximumCheerRate= made it so you can cheer again faster
And poked at paradrop rules tags for everyone to learn how to make paradrop planes paradrop different infantry and different amounts.
that Initial Veterans tag did not work (which suprised me) so ignore that part. Though everything worked as planned. If you want starting units to start as veteran or elite, just go to Edit, then go to special flags. Bottom left has it with a yes or no option. Simply select yes.
That is all I wish to discuss. Simple? yes.
For people who lacks the rules, you can either download them here:
RA2 (no Yuri's Revenge) ini's:
http://yrarg.cncguild.net/pages/hosted/RA2inis.zip
Yuri's Revenge expansion ini's:
http://yrarg.cncguild.net/pages/hosted/YRinis.zip
Or to extract them yourself (good practice if you plan to make actual mods later)
Go to these videos I made (may update later when I remake them)
Red Alert 2 (for yuri's revenge people, do same steps but add MD after RA2 (so its RA2MD.mix and etc. you will figure it out):
http://www.youtube.com/watch?v=eNq6BsYJ8J0
enjoy
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At this time, Rex has 1,047,964 views for Command & Conquer: Red Alert 2 spread across 138 videos. The game makes up 16 hours of published video on his channel, roughly 31.56% of Command & Conquer: Red Alert 2 content that Rex has uploaded to YouTube.

