Making of Ghost recon Wildlands opening sequence | Reel of the Month #9
Making of Ghost recon Wildlands opening sequence by Brunch Studio | Reel of the Month #9
Watch the Ghost recon Wildlands opening sequence https://youtu.be/g4e35X4yOH8
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brunchstudio@nightshiftpost.com
Director: Guillaume Ivernel
Production: Eddy
Client: Ubisoft
CG: Brunch
CG Sup: Jean-Charles Kerninon
Line Producer: Fabien Cellier
Character Modeling and shading: Clement Lauricella
Set Modeling and shading: Rémi Julien, Clément Granjon
Texture Artist: Constance Beillard
Character Rigging and Cloth: Maxime Granger
Pipeline TD: Camélia Slimani
Post animation: Julien Hassenforder
Previz: Les Androids
Motion Capture: Mocap Lab
Design / Storyboard: Ivan Gomez
Animatic 2D: Benjamin Massoubre
Lighting Compositing: Jean-Charles Kerninon, Clément Lauricella, Rémi Julien
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