Managing player & world states in multiplayer games | Unite 2022

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Working on a multiplayer? Join this session to see a model for handling persistent data in a multiplayer context. You’ll also get up to speed on PlayerPrefs, CloudSave, and general-purpose DBs, plus get a glimpse at how Unity Gaming Services is planning to empower the next generation of experiences.

Speaker: Benoit Gagnon (Unity, Senior Software Developer)

Learn more about Unity Gaming Services: https://on.unity.com/3EltotE

1:17 Agenda
2:13 Types of State
4:05 Multiplayer Topologies
7:16 Netcode
11:19 State Storage
20:48 Simulation Rate and Latency
24:55 Embedded Databases
31:13 Recap

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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine