Manipulating Photorealistic Renderings | Two Minute Papers #9

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Photorealistic rendering (also called global illumination) enables us to see how digital objects would look like in real life. It is an amazingly powerful tool in the hands of a professional artist, who can create breathtaking images or animations with. However, for the longest time, artists didn't use it in the movie industry because it did not offer a great artistic freedom - after all, it works according to the laws of physics, which are exact. This piece of work enables us to apply artistic edits to photorealistic renderings easily and intuitively. I believe this one has the potential to single-handedly change the landscape of photorealistic rendering on a production scale.

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VFX tricks with photorealistic rendering in Game of Thrones:
https://www.youtube.com/watch?v=C56t6ieVxBs
https://www.youtube.com/watch?v=YJDsl4Kl8G4

The paper "Path-Space Manipulation of Physically-Based Light Transport" is available here:
https://cg.ivd.kit.edu/english/PSMPBLT.php
Disclaimer: I was not part of this research project, I am merely providing commentary on this work.

I held a course on photorealistic rendering at the Technical University of Vienna. Here you can learn how the physics of light works and to write programs like this:
https://www.youtube.com/playlist?list=PLujxSBD-JXgnGmsn7gEyN28P1DnRZG7qi

Lightrig: http://lightrig.de/

Function 2015 demoparty: http://2015.function.hu/

Scene credits:
Last Light - J the Ninja (Jason Clarke) - also used as the thumbnail background
Italian Style Still Life - Bhavin Solanki
Interior scene - EnzoR
Klein Bottle - BravoZulu
Audi R8 - barryangus
SL65 "Black edition" - zuzzi

Music: "Do It Right" by Jingle Punks

The thumbnail background was created by Jason Clarke.
Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu

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Tags:
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path space manipulation
Photorealism (Art Period/Movement)
Path-Space Manipulation of Physically-Based Light Transport
light simulation
path tracing
bidirectional path tracing
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photorealistic global illumination
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