Digital Creatures Learn To Walk | Two Minute Papers #8

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In this episode, we are going to talk about computer animation, animating bipeds in particular. If we have the geometry of a creature, we need to specify the bones, the muscle routings and the muscle activations to make them able to walk. Depending on the body proportions and types, it may require quite a bit of trial and error to build muscle layouts so the creature doesn't collapse. Making them walk is even more difficult! This piece of work not only makes it happen for a variety of bipedal creatures, but the results are robust for a variety of target walking speeds, uneven terrain and other, unpleasant difficulties.

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The paper "Flexible Muscle-Based Locomotion for Bipedal Creatures" is available here:
http://www.goatstream.com/research/papers/SA2013/
Disclaimer: I was not part of this research project, I am merely providing commentary on this work.

Music: "Daisy Dukes" by Silent Partner

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Tags:
computer animation
animation
walking
siggraph
research
muscle actuation
actuator
two minute papers
biped
muscle simulation
Walk
Flexible Muscle-Based Locomotion for Bipedal Creatures
biped animation
animating bipeds
walking biped
inverse kinematics
2 minute papers
deep learning