
Manor Lords - Gameplay Overview (Medieval RTS/City-builder)
An upcoming medieval strategy game for PC that combines deep, organic, and realistic city building with large scale, tactical battles.
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► Website ► https://manorlords.com/
● 2020 DEV / PUBLISHER: Slavic Magic
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An upcoming medieval strategy game for PC that combines deep, organic, and realistic city building with large scale, tactical battles.
- ORGANIC CITYBUILDING
Manor Lords aims to provide a gridless, organic city-building experience with the full freedom of placement and rotation, but utilizing snapping tools to make the planning more comfortable. The building mechanic is motivated by the growth of real medieval towns and villages, where major trade routes and landscapes often influenced how the settlement shaped and developed.
- HISTORICAL REALISM
While the game is not set in a particular century, every building is inspired by historical references from XI-XV century Europe. Fields must be plowed by a team of oxen, iron bloomed in a bloomery, the sheep herded on the open pastures governed by the Lord of the Manor…
This combined with attention to detail is the key to immersing yourself fully in the medieval fiefdom you rule. The season's pass, the weather changes, towns can rise and fall to war, disease, or famine.
- LARGE SCALE BATTLES
Manor Lords aims to portray battles that feel real, with large scale unit formations, morale, flanking, fatigue, weather, and equipment all coming into play. Position your troops wisely. Even a smaller force can beat a large one if commanded well, Cavalry, fortifications, units on walls, gunpowder, and siege engines (trebuchets!) are a work in progress and will certainly be present in the final game.
- HANDCRAFTED
This game is created by a solo developer. You can reach out to me and share your opinions, ideas, and criticisms - I listen to your feedback.
#ManorLords #CityBuilder #RTS


