Map Generation In Godot 4.0 (FastNoiseLite)

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Published on ● Video Link: https://www.youtube.com/watch?v=wWFdDKYYiUQ



Duration: 14:03
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This is a simple video showcasing how to use the FastNoiseLite library in Godot 4.0 to set cells in tilemaps to create terrain.


Link for the tilemap video I talked about at 2:36:
https://youtu.be/1x0JYigX9-A


0:00 - Intro & Demo
1:36 - Setting up Godot Project
2:36 - Setting up Tilemap
2:56 - Programming the Tilemap
4:57 - Programming threshold for cave generation
6:40 - Customizing cave generation
7:44 - Restarting the game with a key press
8:14 - Setting the seed for the FastNoiseLite Object
8:46 - Changing tilemap size and expanding map
13:04 - Debugging map generation
13:43 - Outro


Code for the project:
https://github.com/aimforbigfoot/NAD-LAB-Godot-Projects-4.0/tree/main/simple3dgame4


For the Godot Icon used in the thumbnail: Original Author of the Godot Icon (Andrea Calabró), changes were made to this icon.
https://commons.wikimedia.org/wiki/File:Godot_icon.svg







Tags:
Godot
Procgen
Map generation