Programming the TileMap In Godot 4.0

Channel:
Subscribers:
3,830
Published on ● Video Link: https://www.youtube.com/watch?v=Yo4wM-H_xsU



Duration: 6:56
4,700 views
163


A quick video explaining how to program a tilemap in Godot 4.0 (like the title suggests) and explaining some changes from Godot 3.0 for those migrating from older versions 😊

Code for the project:
https://github.com/aimforbigfoot/Godot-4-Tilemap

0:00 - Intro
0:24 - Setting up the scene
0:36 - Placing tiles
1:36 - Importing more art to place tiles with
2:31 - Programming the Tilemap - Placing tiles
5:40 - Programming the Tilemap - Mathematical Changes
6:40 - Outro

For the Godot Icon used in the thumbnail: Original Author of the Godot Icon (Andrea Calabró), changes were made to this icon.
https://commons.wikimedia.org/wiki/File:Godot_icon.svg







Tags:
Godot4
Tilemaps
Procedural Generation