Programming the TileMap In Godot 4.0
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Published on ● Video Link: https://www.youtube.com/watch?v=Yo4wM-H_xsU
A quick video explaining how to program a tilemap in Godot 4.0 (like the title suggests) and explaining some changes from Godot 3.0 for those migrating from older versions 😊
Code for the project:
https://github.com/aimforbigfoot/Godot-4-Tilemap
0:00 - Intro
0:24 - Setting up the scene
0:36 - Placing tiles
1:36 - Importing more art to place tiles with
2:31 - Programming the Tilemap - Placing tiles
5:40 - Programming the Tilemap - Mathematical Changes
6:40 - Outro
For the Godot Icon used in the thumbnail: Original Author of the Godot Icon (Andrea Calabró), changes were made to this icon.
https://commons.wikimedia.org/wiki/File:Godot_icon.svg
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Tags:
Godot4
Tilemaps
Procedural Generation