Mari | Multilayer Shaders
Here is a quick tech demo showing off some of the features of the Mari shading / layers system. I'm using the Blacksmith dataset* which comes for free as training material with Mari.
The texture set is 700, mostly 4K, textures and the models weigh in at 1.4M triangles.
In this demo I play around with the parameters on the Full shader, which has 15 separate inputs for the blacksmith body alone. I show how easy it is to play with different shader parameters and configurations, and re-assign texture channels to new uses. Any of the channels are paintable, even with the full shader enabled.
This was recorded on a HP Z800 workstation with an NVidia Quadro 5800.
*Blacksmith textures by Keven Norris and Zoë Lord and models by Andrei Coval
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