Mario Forever Remake - World K by Mariovariable3410 Walkthrough [HD]

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Fans have told me that a new game based on Mario Forever has been released, and I got overwhelming amounts of requests to play this, so we'll start with the new stuff that's been added, namely the "letter worlds" by Mariovariable3410. Other than that, the game has remained largely unchanged : it's basically the same game as the first Mario Forever, but with some of the special areas removed, like the Human Laboratory and the Hardcore Worlds, and others added in their place, like the 2 worlds by Syzxchulun which I've already played, and the new letter worlds by Mariovariable3410. This is what we'll check out first. There are only 2 of them so far : K and L. I must wonder what happened to all the letters before that ? A bit of trivia here is that that in the Famicom Super Mario Bros. 2, after you complete the 8 worlds, there are 4 additional letter worlds, A,B,C and D, so if those were taken into account, shouldn't these be worlds E and F ? Anyway, that's just not important. What IS important is the gameplay, so what can be said about it ? The controls feel responsive and fluid, like they did in the original Mario Forever, and this is a big thing, because usually the controls end up butchered in fan games, but that's not the case here. The same thing can't be said for the audio however : the biggest issue is that it hasn't been normalized, so on the menu screen the music is so quiet I can barely hear it, but as soon as I step into a level, it gets so loud it blows my eardrums. The same goes for the sound effects : the cannon blasts in particular are so obnoxiously loud that they "cover" all other sound effects, which is not how it should be - all sounds and soundtracks should be at the same volume to allow playing without having to constantly adjust your speakers. Another thing I ran into, which is shown in the video, is a glitch : in the first level of World K, you'll come to a bunch of tall pipes you have to jump on. When you land on them, they fall, which is normal, but what is not normal is that you can actually walk BEHIND them at ground level, which also causes them to fall as if you were on top of them. That wouldn't be so bad, except that when you do walk behind a pipe Mario can no longer jump or duck ! I swear it's true : you can mash that jump button all day, but you're not getting out of there, so you have no choice but to reset the game ! Now, I'm not a programmer, so I don't know why this happens or what triggers it, but it's the first thing that should be taken care of. Other than that, I had no problems. The time limit in each level is a bit too tight, but if you keep moving and don't mess around, it's doable. Of course there's the classic "not enough checkpoints" bullshit of mine, where there's a single checkpoint in the whole level, and whenever you lose all lives, you go back to the beginning. In the long run, save for the glitch, this is a decent little world. In the following videos we'll check out the rest of the game as well, including World L and the Syzxchulun worlds again, just to see what they look like in this version. Danny Rulez !




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