Mario Kart 8 - Ray Tracing
Using ReShade i was able to send new codes instruction to my Wii U emulator to rebuild or compile it with new modding display with changeable graphics functions. the new 3rd party GUI display plugin is now encoded into the cemu emulator. allowing you to import your own codes you made or codes from other games also just graphics codes. or seek codes from game developers community. in this case i found a game developers real-time raytracing code for Wii U.. The real-time raytracing code im using in this rebuild is from game developer Pascal Gilcher. just put the real-time raytracing code in the right file directory and compile it and now you have new GUI display. and in that display you have real-time raytracing options/functions on basically every any Wii U game. crazy!.
i'm still messing around with the new graphic options for game optimisation.
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