Mario Kart Double Dash [Review] - FalseProof
It's time to revisit one of my favourite games from my childhood! Mario Kart Double Dash is almost 15 years old, but it's still #1 in my heart. But does it hold up as well as I think? Let's find out.
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About the game (from the Mario Wiki):
Mario Kart: Double Dash!! is a racing game developed and published by Nintendo for the GameCube and the fourth installment of the Mario Kart series. The game was released in November 2003 worldwide, being released in Japan first. The game, while retaining many aspects of previous Mario Kart games, such as selecting a Mario franchise character as the player's driver and the familiar item-based weaponry that the series employs, introduces a feature that is unique to this entry in the Mario Kart series: the two-person karts, hence the title of the game. Two characters handle a single kart, where one character steers and the other deals with items, and they can switch positions if necessary. The game is the only game in the franchise where two players can play cooperatively in one kart, with each player handling a single character, though the option to play in separate 2-person karts for each player is still available. In addition, the game introduces Special Items, items that are exclusive to a pair of characters, which is another feature unique to this game.
Mario Kart: Double Dash!! is the first Mario Kart game in the series to employ 3D graphics for characters and items, as opposed to Mario Kart 64 using pre-rendered sprites to display these objects. The game's character models are then to be reused and enhanced in Mario Kart Wii. The game also introduces a larger variety of karts to select from depending on the character combo's weight class rather than the standard go-kart being the sole vehicle all racers use, and this variety of vehicles is retained in all Mario Kart games since.
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