Mario Kart Wii CTGP Revolution - New Frameskip Update! 12-player Item Rain uncapped!

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This new update introduces frameskip, allowing the game to drop frames and stutter instead of showing all 60 and slowing down if the game can't keep up, or capping Item Rain with more than 6 players to 30fps. The speed-o-meter flickers because it needs a consistent frame rate to work. But hey, before it didn't show up at all on Item Rain, so neat :P

To quote MrBean, "the update adds a frameskip mode to Mario Kart Wii! This will prevent the game from running slowly when the Wii gets overloaded, by skipping render frames, thus introducing a noticeable stutter when ordinarily the game would lag, but not causing the game to slow down. A toggle has been added to page 2 of settings to determine how the new frameskip feature should work. If set to Variable, the game will always try to recover to 60fps no matter what. Modes that were originally forced to 30fps by CTGP will now run at 60, but with frameskip. If set to Consistent, the game will try to avoid frameskipping in favour of a constant framerate, so if the game starts to lag regularly, it will transition to 30fps mode and stay there. Modes that CTGP set to 30fps before will still be set to 30fps."

Huge thanks to Bean for working so hard on CTGP!
Here's a guide on installing CTGP: http://chadsoft.co.uk/install-guide/

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woomyluma
ctgp frameskip
mario kart wii frame rate
ctgp update 2019



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